Board games - Description and price
A list of the most popular board games is presented below. Kindly send an enquiry email to This e-mail address is being protected from spambots. You need JavaScript enabled to view it if you wish to order any of the board games. Delivery charges of $5.00 per trip apply if the total orders are below S$150. If total orders are above S$150, the delivery is free.
All sales are subjected to stock availability and may incur a waiting period if there is insufficient stock.
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Title |
Description |
Price |
| Saboteur | Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the game. The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner. |
S$19.00 |
| Settlers of Catan | Designer: Klaus Teuber Publisher: Mayfair Games Players: 3 - 4 Players Time: 90 Minutes Age: 10 and Up In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. Multi-award-winning and one of the most popular games in recent history due to its amazing ability to appeal to non-gamers and gamers alike. |
S$60.00 |
| Settlers of Catan 5-6 Player Extension | Allows you to add up to two more opponents to The Settlers of Catan. The only change in the rules is that there is a building round at the end of each turn in which any player can build. 15 Hexagonal Region Tiles 2 Sets of Wooden Pieces (Settlements, Cities, Roads) 25 Resource Cards 9 Development Cards 28 Number Chits |
S$28.60 |
| Settlers of Catan: Cities & knights 5-6 Player Extension | Now up to six players can muster their knights against the scourge threatening Catan! The 5-6 Player Expansion for The Cities and Knights of Catan allows you to expand and inject more excitement into your games without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of culture, politics, and warfare. | S$28.60 |
| Settlers of Catan: Cities & Knights Game Expansion | Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. | S$60.00 |
| Settlers of Catan: Fishermen Of Catan Expansion | The expansion is about fishermen. Some of the sea tiles of the base game are transformed into Fishing Grounds. These Fishing Grounds produce resources in a way similar to regular tiles. Instead of Resource Cards, Fishing Grounds provide Fish Tiles. Fish Tiles can be worth one, two or three fish. During his turn, a player can spend fish to get a special benefit: 2 fish: The player may draw the robber back into the desert (he/she may not draw a card from another player who owns a settlement / town at the desert). 3 fish: The player may draw a raw material card from another player. 4 fish: The player may take any one raw material from the bank. 5 fish: The player may build a street immediately. 7 fish: The player receives a development card for free. In addition to fish, a player can also catch an old shoe. As long as a player has the old shoe in his possession, he needs one more point to win the game than usual. He can get rid of the old shoe by giving it to someone with the same number of points or more points than himself. |
S$5.80 |
| Settlers of Catan: Seafarers of Catan 5-6 Player Extension | Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Expansion for The Seafarers of Catan allows you to add 1-2 more opponents without sacrificing ease of play. Try one of ten new exciting scenarios! Designed for 5-6 players, it adds even more drama to the award-winning game of seafaring, exploration, and trade. | S$28.60 |
| Settlers of Catan: Seafarers of Catan Expansion | This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. Additionally, the game comes with many different water-hex-heavy variant setups. | S$60.00 |
| Settlers of Catan: Traders & Barbarians | Traders & Barbarians is the third expansion for The Settlers of Catan. It_s independent of the Seafarers and Cities & Knights expansions, but can be combined with them. Traders & Barbarians contains four large new scenarios and four variants. All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces. In the fourth scenario, Barbarian Invasion, barbarians are invading Catan and the players have to try to stop them with new knight pieces. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs. The last scenario, Traders & Barbarians, you get new hexes, one for the castle, one to produce glass, and one to produce marble. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. There are still some barbarians around who interfere with trade routes. Overall, this expansion includes: 2-Player Rules Catan Event Cards The Harbormaster Card Friendly Robber Rules The Fishermen of Catan The Great Rivers The Great Caravan Barbarian Invasion Traders & Barbarians |
S$60.00 |
| Settlers of Catan: Traders & Barbarians 5-6 Player Extension | Designer: Klaus Teuber Publisher: Mayfair Games Players: 3 - 6 Players Time: 90 Minutes Age: 12 and Up For those of you who have been waiting to add extra opponents to games of Traders and Barbarians, wait no more! The Catan: Traders & Barbarians 5- 6 Player Extension is available now! With this extension you can play all five exciting Catan: Traders & Barbarians scenarios with up to six players. Now you'll face even more competition from your fellow settlers as you struggle to survive and prosper on the island of Catan! |
S$28.60 |
| Dividends | Designer: Nikki Lim Artist: Evelyn Brunner Publisher: Fun Factory Games Players: 2 - 12 Players Time: 30 - 90 Minutes Age: 12 and Up Make your fortune on the volatile stock market through stock buying to earn dividend payouts or selling for profits. The key to success in this game lies in a player's ability to make the most money from each stock purchase while taking into consideration the effects of supply and demand on stock prices. While being the first-mover confers tremendous advantage, exercising major shareholder influence on dividend payouts can perhaps give a player the added edge towards financial victory! |
S$49.90 |
| Giza | Designer: Nikki Lim Artist: Evelyn Brunner Publisher: Fun Factory Games Players: 2 - 6 Players Time: 10 - 30 Minutes Age: 8 and Up The Pharaoh Khufu and his descendants, Khafre and Menkaure, have commissioned three pyramids to be built. As an Egyptian pyramid builder in ancient Giza, you will try to construct the finest three pyramids using good quality stones and to fill the pyramids with as much treasure as possible. Your rivals may try to thwart you by sabotaging your pyramid with inferior stones, by demolishing your constructed levels or by releasing scarabs at your construction sites to scare away your workers. Perhaps you may need to do the same to your rivals so that your three pyramids will be the finest ones chosen by the Pharaohs for their after-life! |
S$34.90 |
| Agricola | Designer: Uwe Rosenberg Publisher: Z-Man Games Players: 1 - 5 Players Time: 120 Minutes Age: 12 and Up In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The rules include a beginner's version and an advanced version. Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of: there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do. |
S$94.90 |
| Cranium | Designer: Richard Tait, Whit Alexander Publisher: Hasbro Players: 4+ Players Time: 60 Minutes Age: 12 and Up Cranium is the hip, new, outrageously fun board game that brings friends together through a variety of activities celebrating your whole brain. Whether you're an aspiring actor, artist, data hound or wordsmith, Cranium gives you and your team a moment to shine. Each turn your team will harness its collective brain power to advance around the board. The first team to reach Cranium Central wins the game! You will not believe what your friends can do! |
S$61.80 |
| Cranium Wow | Designer: Whit Alexander, Richard Tait Publisher: Hasbro Players: 4+ Players Time: 60 Minutes Age: 13 and Up Maybe you've always wanted to use your best friend as a puppet to act out ""milking a cow."" Or you want to prove you can draw ""bed head"" with your eyes closed. Perhaps you're eager to show off your vast knowledge of ""The Hoff,"" YouTube, and which came first, the toaster or sliced bread. If any of these are true - and even if they're not - you need to play Cranium WOW immediately. You shouldn't wait to show off your hidden talents when they're so impressive. |
S$75.00 |
| Big Taboo Game | Designer: - Publisher: Winning Moves USA Players: 4+ Players Time: 20+ Minutes Age: 7 and Up Just like the Taboo you know and love, but with 4 new ""unspeakable"" ways to play! Race against time to get as many words as possible. Will you have to draw them, use as few words as possible to describe them, play Classic Taboo or twist Bendy Bob to help your team guess them? |
S$67.40 |
| Bohnanza | As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making. Plays anywhere from 2 - 7 eager beans(players)! |
S$27.50 |
| Ca$h n Gun$ | In an abandoned warehouse, a band of gangsters is splitting their latest haul, but they can't come to an agreement on the split. It's time to let the guns do the talking, and soon everyone is aiming at everyone! All you have to do is stay alive and have the most money at the end of the game! CA$H 'n GUN$ will make you relive the best scenes from gangster movies and other modern detective stories, where the flimsiest excuse serves to let bullets fly! Fun, bluff and negotiations are to be had. Thing is, do you have enough guts to play? This is a game where laughter isn't the only deadly thing! Game duration: About 30 minutes Number of Player: 4-6 players Ages: 10 and up |
S$61.50 |
| Carcassonne | In this fairly light tile-laying offering, players pull a tile from the pool and place it against one of the previously played tiles. If you start a new object (city, road, farm, or monastery), you can place one of your control markers on the tile to denote your control. Markers (called Followers by the publisher and called Meeples by us) cannot directly compete when placed, so to achieve some gains, you must place your marker and use later tiles to connect up to it. As subsequent tiles are arrayed on the board, objects get bigger or even merge. When roads or cities are completed, or a monastery is surrounded, the control marker is returned to you and you score the points. However, farmers are not returned and will score points at the game end (there are several rules variations for the farmer scoring). Therefore, it's possible to have all of your control markers locked on the board on incomplete objects, and not be able to convert them into farmers later in the game. You must balance the need to score points during the game with the need to score farmer points at game end. The goal is to have the most points at the end, which can be tricky to control considering your choice for each turn isn't the tile itself, but rather the placement of the tile that you drew. Think of a more strategic version of Metro's tile placement, with some of the scoring methods from El Caballero or even the Very Clever Pipe Game. |
S$41.20 |
| Carcassonne Abbey & Mayor Exp | The fifth major expansion to Carcassonne, Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features when placed. Mayors can be placed only in cities, with their strength determined by the number of pennants in the city. Barns allow players to score fields during the game rather than just at the end. Wagons are placed on roads, cities, or cloisters, and can move to an adjacent open feature when their current feature is completed. | S$24.10 |
| Carcassonne Big Box 2 | Designer: Klaus-Jurgen Wrede Publisher: Rio Grande Games Players: 2 - 6 Players Time: 30 - 45 Minutes Age: 8 and Up This is in the same size box as the previous Big Box, but with a different mix of the expansions. This big box includes the basic game, Inns & Cathedrals, Traders & Builders, Princess & Dragon, Abbey & Mayor, River II, Count, King, and Cult. The components, if purchased separately, have a combined MSRP over $150! Note: Does not include River 1. |
S$103.10 |
| Carcassonne Catapult Exp | Designer: Klaus-Jurgen Wrede Publisher: Rio Grande Games Players: 2 - 6 Players Time: 30 Minutes Age: 10 and Up The newest ""large"" expansion for Carcassonne. 12 new tiles with a fair symbol are added to the game. When a player draws a fair tile, they place it and then a ""catapult round"" begins. For the first time, action/dexterity is added to the Carcassonne series. In a catapult round, players attempt to launch special tokens with the wooden catapult. Players have one each of four different kinds of tokens that determine what kind of catapult action is to be taken: Knock out tokens try to remove meeples; Seduction tokens try to swap meeples; Target tokens try to hit the fair tile; Catch tokens must be caught for points. Contents: - 12 land tiles - Catapult - Measuring board - 24 catapult tokens |
S$24.10 |
| Carcassonne Cult/Seige/Create Exp | Designer: Jay Tummelson, Klaus-Jurgen Wrede Publisher: Rio Grande Games Players: 2 - 6 Players Time: N/A Age: N/A This small expansion to Carcassonne released by Rio Grande Games is actually a compilation of smaller expansions. This expansion contains: The Cult, 6 tiles. (One tile is only available in this compilation.) The Siege, 4 tiles. (The tiles in this release have different art than the original Spielbox 2004 Release.) ""Creativity"", 2 blank tiles that you can use to create your own expansion. |
S$8.30 |
| Carcassonne Inns & Cathedrals Exp | Inns & Cathedrals is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of completely new kinds of tiles called pubs and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. Additionally, each player gets a ""big meeple"" which counts as two regular meeples. Another whole set of meeples means 6 players can now enjoy the game. Finally, a set of scoring cards helps make score-keeping a little clearer. | S$24.10 |
| Carcassonne King & Scout Exp | This bundle of two separate expansions contains 7 new tiles for the original Carcassonne (King) and 5 new tiles for Carcassonne: Hunters & Gatherers (Scout). | S$8.30 |
| Carcassonne Princess & Dragon Exp | In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy. The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good. In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon. Contents: 30 new tiles with dragon nests, volcanoes, magic gates, and princesses; 1 large wooden dragon; 1 wooden fairie. Contrary to original reports, there are no princess figures in The Princess & the Dragon. |
S$24.10 |
| Carcassonne River 2 Exp | Carcassonne River 2 Expansion is a mini-expansion for Carcassonne. It adds twelve tiles with a river and has some differences with the first River expansion because the tiles are designed combine with all other expansions for Carcassonne. The river tiles are placed first, after that the game continues as normal. |
S$8.30 |
| Carcassonne The Count Exp | The Count of Carcassonne is another expansion to the well-known series. It contains a further twelve tiles, plus a nice wooden figure. The tiles depict the town Carcassonne itself, which is visited by the Count. At each scoring opportunity the Count performs a specific action, depending on the town tile the Count is on at the time. This action might entail extra points for the scoring player, or might be imprisonment for the player's follower, until the Count finishes his trip through the town. In this way players not only have to keep an eye out for the other players, but also take the positioning of the Count into consideration. This expansion requires the basic Carcassonne game, and can be combined with any of the other expansions. | S$8.30 |
| Carcassonne The Tower Exp | The Tower is the fourth major expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. Instead of placing a Meeple as usual on their turns, players can now either place a tower segment on a tile with a space for a tower, add a tower segment to a tower already standing, or place a Meeple on top of a tower (which ""finishes"" it). Placing a tower segment allows you to capture other players' Meeples, so long as they are in view of the tower in an orthogonal direction. If the tower is 1 piece high, they can capture Meeples that are within 1 tile of the tower; if the tower is 2 pieces high, they can capture Meeples within 2 tiles of the tower; etc. Not only do players lose whatever they may have scored with that Meeple, but they also have to pay 3 victory points if they want to free their Meeple. |
S$24.10 |
| Carcassonne Traders & Builders Exp | The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities. Some tiles also feature symbols for the goods Wine, Cloth and Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There are also two new wooden playing pieces in this expansion. The Builder is like a meeple in that it may be placed in a city or road as a kind of supervisor. A subsequent tile extension of the feature the Builder is in allows the player another tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game. Finally, Traders & Builders comes with a large cloth bag. Not only does this makes it easier to keep and handle the tiles, but it also removes the problem of having non-identical backsides. |
S$24.10 |
| Carcassonne: Hunters & Gatherers | Carcassonne: Hunters and Gatherers is a game in the Carcassonne series set in the stone age. Players build a prehistoric landscape with tiles depicting forests, rivers, lakes and grasslands. They then send out members of their tribe to hunt, gather, fish and establish fishing camps. It includes many of the familiar mechanics from Carcassonne with a few new options. | S$34.30 |
| Dice Town | Designer: Bruno Cathala, Ludovic Maublanc Publisher: Asmodee Editions Players: 2 - 5 Players Time: 60 Minutes Age: 8 and Up Welcome to Dice Town, the city of luck and prosperity! Here, we admire the Brave and Love Winners; especially those willing to bet their future on a roll of a dice! But you'll find that being clever also pays well, if you know how to adapt and bring your own luck to the table. Opportunities are everywhere in our proud town: gold nuggets are knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Unless you fancy a Sheriff's badge or just want to hang out in the Saloon? In Dice town, you're the boss, and anything can happen! Dice town is a fast and clever game for 2 to 5 players, that uses Poker Dice. A little luck, a hint of bluff and some good tactics are necessary in order to become the town's richest citizen. Both fun and intelligent, Dice Town is for everyone. When the game is over, you're going to want to play another one right away. |
S$59.30 |
| First Hand | Designer: Jacques Zeimet Publisher: R&R Games Players: 2 - 8 Players Time: 20 Minutes Age: 6 and Up Hand's Up is a wild and fast hand-twisting game fot 2-8 players ages 6 and up. A card is turned over and as quickly as possible, all players imitate the hand position depicted on it. The slowest player loses. Contains 60 square cards with 4 hand illustrations on each. |
S$13.70 |
| Loot | Designer: Reiner Knizia Publisher: Gamewright Players: 2 - 8 Players Time: 20 Minutes Age: 6 and Up Yo-Ho-Ho and a Barrel of Fun! Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents' merchant ships and seize valuable treasure. But watch your back matey, plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas. |
S$15.80 |
| Munchkin 2 Unnatural Axe | 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower, and, of course, the dread Unnatural Axe . . . and show them who's the greatest munchkin of all. | S$24.70 |
| Munchkin 3 Clerical Errors | Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all. | S$24.70 |
| Munchkin 4 Need for Steed | Munchkin 4: The Need for Steed is the latest expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait - this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed |
S$24.70 |
| Munchkin 5 DeRanged | The latest expansion to Steve Jackson's Munchkin series adds more of the same hilarious monsters, treasure and general wackiness found in the original game and the previous four (and a half) expansions. A new class, the Ranger, mixes things up even more, with their ability to rescue Steeds from the discard pile and run away! | S$24.70 |
| Munchkin 6 Demented Dungeons | Now It's Really A Dungeon Crawl! Munchkin is about kicking down Doors, killing Monsters, and stealing their Treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits? Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although it's hardly ""unexpected,"" given the name. Or all of them at once! Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory. |
S$13.70 |
| Munchkin 7 More Good Cards Exp | A munchkin can never have enough good cards . . . so we bring you . . . More Good Cards! In this small but mighty expansion, you'll find the cards that you, yes, YOU, asked for in our online survey. More Wandering Monsters! The best from Munchkin Blender, with new art, along with the brand new . . . And Its Little Friends. More Monster Enhancers! New ways to beef up the critters your opponent is facing. More Cheats! More copies of the classic Cheat!, plus the TRULY abusive Cheat With Both Hands and Cheat Like There's No Tomorrow! More Curses! Don't Call Me Shirley from Blender, and two all-new cards, diabolic and hilarious! More Wishing Rings! Actually, just one. We wouldn't want to spoil too many of those Curses, would we? Plus potions, items, and item enhancers! Shuffle them all in, or just add your favorites. Munchkin 7 - More Good Cards is an expansion for the classic Munchkin set. |
S$13.70 |
| Munchkin Bites | It's the World of Dorkness! The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . . This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . . So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . . |
S$34.30 |
| Munchkin Bites 2 Pants Macabre | Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born . . . the Pants Macabre. The World of Dorkness has been busy in the past year. Can you face the sonic styling of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race . . . the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson. It's got 110 shiny new . . . no, not shiny _ dark! It_s got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin. |
S$24.70 |
| Munchkin Blender | Stir Things Up! It's the ultimate party kit for Munchkin fans! Munchkin players really like to combine their sets . . . Munchkin, Star Munchkin, Munchkin Fu, all in one game. That gets really weird . . . but it can also slow the game down. There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super-Munchkin when you can be an Ultra-Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat card doesn't do it for you, you can Cheat With Both Hands! There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Unless somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . . This set also includes the complete, updated Epic rules, covering all races and classes released in every Munchkin game so far. Munchkin till you drop! Munchkin Blender -- just add players! 112 cards and rules sheet in shrink-wrapped folder. |
S$24.70 |
| Munchkin Booty | Designer: Steve Jackson Publisher: Steve Jackson Games Players: 2 - 6 Players Time: 60 Minutes Age: 10 and Up Munchkin Booty is yet another stand-alone game in Steve Jackson's Munchkin line of games. This time, the Munchkins take to the high seas in their quest for swag, plunder, and of course, booty. Yarrr! Contains: 168 cards 1 die Rulebook |
S$34.30 |
| Munchkin Card Game | ""Kill the monsters - Steal the treasure - Stab your buddy."" Munchkin is a stand-alone card game designed by Steve Jackson that ""simulates"" (well, sorta') a fantasy-themed RPG (oh, ok, DnD) in a simple, card-based game that's chock full o' silliness. Everyone begins the game as a 1st level Human with NO Class (heh-heh) and via cards, they acquire Races (Elf, Dwarf, etc.), Classes (Thief, Wizard, Cleric, etc.), Items, Armor, Potions and more that they use to combat hideous monsters like the 4th level Undead Horse, the 10th level Net Troll and the 14th Level Unspeakably Awful, Indescribable Horror (very nasty, indeed). The object of the game is to reach Level 10 and levels are acquired via the slaying of monsters and the selling of acquired treasure (1,000 Gold Pieces equals 1 Level). Very silly and a lot of fun! |
S$34.30 |
| Munchkin Cthulhu 3: Unspeakable Vault | For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic ""The Unspeakable Vault (of Doom)!"" Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 - The Unspeakable Vault. This 56-card expansion brings Great Cthulhoo, Dagoon, Nyarly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo. What darkness lurks in the Vault? More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves! More Monsters! Face Goomi's versions of the Mythos gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepoines, and many more! More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin! The Unspeakable Vault - more ""yum yum"" for your Munchkin Cthulhu game. |
S$13.70 |
| Munchkin Cthulhu: Cursed Demo Deck | This tuckbox mini-set contains 56 cards to help you bring new victims . . . errr, gamers . . . into the wonderful world of Munchkin Cthulhu . . . First, a special 17-card demonstration deck, drawn from the Munchkin Cthulhu set. The cards are numbered, so you can stack the deck and play out four scripted turns that show the basic mechanics. And it only takes a couple of minutes. Instructions, dialogue, and stupid jokes are included. Or use your own stupid jokes - we won't mind. The other 39 cards are promos, to give away to friends, customers, or total strangers. These are completely new cards, each guaranteed to be more munchkinly, more insane, more cursed than the last. And we've included multiple copies. Every munchkin will want at least one of each. Will you be generous? Or will you demand tribute? Of course, you are a munchkin, so you will keep at least one of each for yourself, right? |
S$6.90 |
| Munchkin Cuthulhu | Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest foe _ Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up? Of course they will. If something has got stat's, you can kill it and Take Its Stuff. Munchkin Cthulhu is a standalone game in the Munchkin line, this time lampooning Lovecraft's Cthulhu Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set summons classic monsters from outside reality . . . to let you kill them, level up, and loot. |
S$34.30 |
| Munchkin Cuthulu 2: Call Of Cowthulhu | Call of Cowthulhu, an expansion to Munchkin Cthulhu, puts the Great Old Ones out to pasture, Munchkin-style! In this 56-card supplement you'll find: More monsters! Hog-Sothoth, the Sheep Ones, Shoggoats - even Cowthulhu itself! More whackers! Squish unnatural creatures with the Rolling Pin, chop them down with the Scythe, or clean them up with the Super Duper Pooper Scooper. A new card type - Madness! These are played like Curses, but every Madness has its advantages as well! Call of Cowthulhu. Country life will never be the same. |
S$13.70 |
| Munchkin Fu | ""I'm a Ninja with the Dragon Tooth Katana!"" ""I'm a Monk with the Sai of Spleen Mangling. Fear my Drunken Monkey Kung Fu!"" ""I'm a Yakuza with a gun. Run away!"" The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level! | S$34.30 |
| Munchkin Fu 2: Monkey Business | Designer: Steve Jackson Publisher: Steve Jackson Games Players: - Players Time: - Minutes Age: 8 and Up More mooks, more mayhem, more monsters, more monks... more Munchkin Fu! 110 evil and overpowered cards, plus two blanks to create your own. Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous Stomach Fu! Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Slay foes like the Sex Gaki, Clamera, and Genghis Cong.. and take their stuff!This is an expansion for Munchkin Fu. It is compatible with the original Munchkin and all its supplements and spinoffs, including Star Munchkin, Munchkin Bites, and Munchkin Blender. It is not a stand-alone game. Use it wisely, grasshopper! |
S$24.70 |
| Munchkin Impossible | The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff! You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness. |
S$34.30 |
| Munchkin Quest 2 Looking for Trouble | Designer: Steve Jackson Publisher: Steve Jackson Games Players: 2 - 6 Players Time: 120 Minutes Age: 12 and Up Trouble Is Good! Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2: Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit. And now the dungeon has Traps. Axes and arrows, flames and falling rocks... Maybe you can dodge. Maybe you can push your buddy in front of you. Explore 18 new rooms... the Tomb Room! The Doom Room! The Chamber of Horrors! If you survive, spend your gold at Ye Swankie Donjon Shoppe... or Ye Cheape Donjon Shoppe, if you're not picky. Shake off those pesky monsters in the Sun Room, and get healed at the Temple of Generic Niceness. And new monsters! Flee the stomping power of Bigfoot! Fear the tiny terror that is the Fright Sprite! Fight the sticky menace of the Gummi Golem! Plus more weapons, scrolls, and potions to equip your character, new curses to inflict on your fellow munchkins, and a new kind of passageway that lets you grab gold between rooms. |
S$48.10 |
| Munchkin Quest Boardgame | Designer: Steve Jackson Publisher: Steve Jackson Games Players: 2 - 4 Players Time: 45 Minutes Age: 12 and Up Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame. Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can! |
S$68.70 |
| Pandemic | Designer: Matt Leacock Publisher: Z-Man Games Players: 2 - 4 Players Time: 45 Minutes Age: 10 and Up Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures before mankind is wiped out. Players must plan their strategy to work to their characters' strengths before the diseases overwhelm the world. For example, the Operations Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they find the cures, they win. The board shows earth with some big population centres. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics... |
S$47.50 |
| Pandemic: On the Brink Expansion | Designer: Matt Leacock, Tom Lehmann Publisher: Z-Man Games Players: 2 - 5 Players Time: 45 - 60 Minutes Age: 10 and Up Pandemic: On the Brink is an expansion to the popular cooperative game, Pandemic, wherein players take on roles to work together to fnd cures to 4 diseases. In this expansion you will find six new roles (plus 1 revised OpEx and a Bio-Terroritst), eight new special events, and several challenge kits to be added to the basic game play. Virulent Strain challenge: makes one disease become particularly deadly in unpredictable ways. Mutation Challenge: adds a fifth (purple) disease that behaves differently than the original four. Bio-Terrorist Challenge: pits one player against the others! You may also play with 5 players and play on Legendary level! Other components include: 12 purple disease cubes, 12 pawns in a smaller size, petri dishes to store your diseases and pawns, a bio-terrorist pad for that player to record his actions. |
S$42.10 |
| Power Grid | The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you're potentially allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable 'renewable energy' wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. | S$61.80 |
| Power Grid Card Expansion | This deck is a complete set of power plant cards that can be used: In place of the original deck Paired with the original deck (to make for an unpredictable mix) Cards added to the original deck In custom mixture of the two decks (to create specialized decks) with any maps. This set of cards has green borders to distinguish them easily from the original set of power plant cards. |
S$16.50 |
| Power Grid: Benelux & Europe Expansion | Two new expansion maps for Power Grid: Benelux on one side and Central Europe on the other. Along with the maps are small rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries. As Poland has large coal supplies, coal will be much more plentiful than elsewhere in Central Europe. However, due to political stands taken by some countries, players may be limited in their access to nuclear power. The result is not just new maps, but new ways to play this great game! |
S$20.60 |
| Power Grid: China/Korea Exp | Designer: Friedemann Friese Publisher: Rio Grande Games Players: 2 - 6 Players Time: 120 Minutes Age: 12 and Up The 4th expansion for Power Grid, with boards for Korea and China. The Korean board comes with two separate resource markets (North/South). The Chinese board has rules for the planned economy in China - power plants come out in ascending order during step 1 and step 2. |
S$20.60 |
| Power Grid: France & Italy Expansion | Two new expansion maps for Power Grid: Italy on one side and France on the other. Includes minor rules changes based on real-world factors in those regions. |
S$20.60 |
| Race For The Galaxy | Designer: Thomas Lehmann Publisher: Rio Grande Games Players: 2 - 4 Players Time: 45 Minutes Age: 12 and Up In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each turn each player chooses one action, but the others will share in the actions chosen, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phases action, while the selecting player(s) also get a bonus for that phase. |
S$50.00 |
| Race For The Galaxy: Rebel V Imperium | Designer: Thomas Lehmann Publisher: Rio Grande Games Players: 1 - 6 Players Time: 60 Minutes Age: 12 and Up As the Imperium crushes outlying systems, Rebel worlds begin to ally, politically and militarily. Meanwhile, the Uplift Code, within the genomes of the Alien Overlords' former servitor races, is being sequenced. Can you build the most prosperous and powerful space empire in a galaxy where border conflicts rage? Allows for 1-6 players when also combined with The Gathering Storm expansion. |
S$34.30 |
| Race For The Galaxy: The Gathering Storms Exp | Designer: Thomas Lehmann Publisher: Rio Grande Games Players: 1 - 5 Players Time: 60 Minutes Age: 10 and Up From The Rio Grande web site: This first expansion for Race for the Galaxy adds cards, a 5th player, and other ways to expand your universe. Each expansion adds one more player, more cards, plus some goodies besides cards including objectives for players to compete over. The first expansion includes solitaire rules. It also includes some blank cards and a contest card for players to submit a card idea to RGG. Two slots have been left open in the second expansion for the winners. |
S$34.30 |
| Risk 2210 AD | Designer: Craig Van Ness, Rob Daviau Publisher: Avalon Hill Players: 2 - 5 Players Time: 240 Minutes Age: 10 and Up Who will be the new world leader? The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. |
S$68.00 |
| Shadows Over Camelot | In most games, players compete against each other to achieve victory. Shadows over Camelot proposes a journey of a very different kind, where you and your fellow players, as Knights of the Round Table, will collaborate to jointly defeat... the game! At first glance, this task seems simple enough. After all, shouldn_t a band of young and noble Knights - fleet of foot and sound of mind - easily defeat a game that plays itself? Alas your quest is further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment... But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot! |
S$87.40 |
| Shadows Over Camelot: Merlin's Company | Merlin's Company is a new expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights. Merlin's Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil. The Merlin's Company expansion supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril. Evenings at the Round Table have never been more exciting than with Merlin's Company - the new expansion for Shadows over Camelot! |
S$45.30 |
| Slamwich Deluxe Tin | Designer: Ann Sambler, Monty Stambler Publisher: Gamewright Players: 2 - 6 Players Time: 20 Minutes Age: 6 and Up Flip and stack this clever loaf of cards to build slamwiches and double-deckers. Tomato, onion, tomato... slap! Get there first and win the pile. The player who collects all of the cards wins. Parental alert: a sharp eye and fast hand will prevail. Play all out, but the kids will beat you every time! Slamwich teaches reading readiness skills, like visual discrimination and sequencing. While kids are flipping and stacking cards, they're actually learning how to recognize a series, make combinations, and anticipate what might happen. |
S$17.90 |
| Snorta | Designer: Chris Childs, Tony Richardson Publisher: Mattel Players: 3 - 8 Players Time: 20 Minutes Age: 8 and Up Snorta! The wild game of moos, meows, and more! The Party Game where everyone is an animal.......or at least sounds like one! Get ready for laughter as your friends and family suddenly start sounding like they were born in a barn! In Snorta each player chooses the sound of a typical farm animal and the fun begins. As players quickly flip over cards, tongue-tied players stumble and stutter to blurt out the animal sounds of the other players. Before long your ""barnyard"" fills with bales of laughter. You will have a hoot with Snorta! |
S$36.40 |
| Starcraft Board Game | Designer: Christian T. Petersen, Corey Konieczka Publisher: Fantasy Flight Games Players: 2 - 6 Players Time: 180 Minutes Age: 12 and Up StarCraft: The Board Game is the board game implementation of the famous video game StarCraft. Including a total of 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target. |
S$131.00 |
| Starcraft Board Game Brood War Expansion | Designer: Corey Konieczka, Daniel Clark, Robert A. Kouba Publisher: Fantasy Flight Games Players: 2 - 6 Players Time: 180 Minutes Age: 12 and Up Starcraft: Brood War brings the events that occurred in the eponymous videogame expansion to the boardgame. With the shattered Zerg hive torn apart by fierce infighting, the Protoss seek to reunite with their Dark Templar brethren and begin rebuilding their devastated homeworld, Aiur. Terran Emperor Mengsk I, having achieved his goal of total domination over the human colonies, must now face two formidable threats. On one side is the rising power of the woman he betrayed - Kerrigan, now the infamous Zerg Queen of Blades - and on the other, a malevolent conspiracy deep within his own ranks. This expansion to the award-winning StarCraft: The Board Game provides a wide range of new units, planets, orders, technologies, and more. Included within are brand new rules for: Leadership Cards: Faction customizations providing devastating powers and advanced strategies for each of the six factions. Heroes: Powerful units whose unique abilities can turn the tide of battle. Scenario Play: Story-based missions that offer a brand new way to play the game. Fight to save the Dark Templar homeworld from Zerg infestation or attempt to destroy the Zerg Overmind to free the galaxy from its tyranny! |
S$87.30 |
| Super Munchkin | Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! |
S$34.30 |
| Super Munchkin 2: Narrow-S-Cape | There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. It's time for - the Narrow S Cape. With 112 cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season's favorite fashion accessory! It teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain! Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Endure the Two-Hour Monolog because you were Raised By Armadillos! Super Munchkin 2 - The Narrow S Cape . . . the ultimate expansion for the bestselling Munchkin series. 112 cards and rulesheet, in a tuckbox |
S$24.70 |
| Tichu | Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, Tens and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins. | S$20.60 |
| Ticket to Ride | With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets _ goal cards that connect distant cities; and to the player who builds the longest continuous route. ""The rules are simple enough to write on a train ticket _ each turn you either draw more cards, claim a route, or get additional Destination Tickets,"" says Ticket to Ride author, Alan R. Moon. ""The tension comes from being forced to balance greed _ adding more cards to your hand, and fear _ losing a critical route to a competitor."" Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. RECOMMENDED for beginners! |
S$72.80 |
| Ticket to Ride: Europe | Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. The game also includes larger format cards and Train Station game pieces. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. |
S$72.80 |
| Ticket To Ride: Marklin Edition | Ticket to Ride - Marklin Edition is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for the Marklin Edition is based on a map of Germany and each individual card in the deck depicts a different Marklin Trains model. A DVD introducing players to the Marklin line of model trains is included. Passenger figures are used to pick up merchandise tokens worth different numbers of points along the routes that they claim. The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus). |
S$72.80 |
| Ticket To Ride: USA 1910 Expansion | A new train is coming into town! Two and a half years after the release of the best-selling Ticket to Ride boardgame, which introduced millions of players worldwide to the joy of boardgaming euro-style, Days of Wonder is pleased to introduce you to Ticket to Ride - USA 1910, a new expansion that will keep you playing well into the next decade! Ticket to Ride - USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride: Europe and Ticket to Ride: Marklin Edition), including: 35 brand new Destination Tickets, a GlobeTrotter bonus card for completing the most tickets, and a complete replacement deck of all the cards from the original game deck. Also included is a rulebook from legendary game designer Alan R. Moon that gives you three different ways to play the game: - The 1910 Rules - The year has changed, and competition over the rail network of North America is tighter than ever. Play Ticket to Ride a whole new way, using only the new Destination Tickets; - The Big Cities Rules - For an even more cutthroat game; circle the wagons around the game's biggest cities only - in this variant, all destination tickets start and end in a major metropolis well known to everyone; - The Mega Game, featuring all of the game's tickets. Regardless of the version you opt to play, the Ticket to Ride - USA 1910 deck will force even long time Ticket to Ride veterans to reconsider their well mapped-out strategies, and develop fresh tactics. It is sure to bring your family and friends hundreds of hours of further enjoyment, riding the rails across a new America! |
S$29.20 |
| Time's Up! Title Recall | Designer: Michael Adams, Peter Sarrett Publisher: R&R Games Players: 3 - 18 Players Time: 90 Minutes Age: N/A Based on the popular game Time's Up! Time's Up: Title Recall challenges players to guess the titles of books, films, songs, and more. Players try to get other players to guess the same set of titles over three rounds. In each round, one member of a team tries to get his teammates to guess as many titles as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted.) In round 3, no words are allowed at all. |
S$27.50 |
| Twilight Imperium 3rd Edition | Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to sieze the imperial throne via warfare, diplomacy, and technological progression. With new oversize geomorphic board tiles, finely detailed plastic miniatures, hundreds of cards, and a massive plurality of options, The TI gameplay has been refined and redone by original designer Christian T. Petersen. The new design features faster gameplay, and involves players in a far more active game experience with much less downtime. In addition, TI3 will include new Race Cards, as well as a dramatic new approach to the structure of the gameplay itself using the new ""Command"" system. |
S$114.20 |
| Twilight Imperium: Shattered Empire | The first expansion for Twilight Imperium 3rd Edition features four completely new races (never before seen in any of the game's editions), each with its own schemes and talents. Variant sets of Strategy and Objective cards provide an exciting new game experience while introducing new galactic agendas. The expansion also includes two additional colors of plastic units, rules, and enough additional systems for an eight player game using a fourth ring around Mecatol Rex. | S$74.10 |
| Uglydoll Card Game | Designer: Jason Schneider Publisher: Gamewright Players: 2 - 6 Players Time: 15 Minutes Age: 6 and Up Join OX, Wedgehead and the rest of the Uglydolls in their first ever fast-action card game. Turn over cards until you spot three matching Uglys. Then race like an Ice-Bat out of Heck to grab a match before they all get snatched. Claim the most cards and you claim the game. Winning isn't always pretty, but it's always fun! |
S$15.80 |
| Ubongo | Designer: Grzegorz Rejchtman Publisher: Z-Man Games Players: 2 - 4 Players Time: 20 - 30 Minutes Age: 8 and Up Fast! Captivating! Simple! Fast because all players are trying simultaneously to cover their Ubongo spaces with the appropriate tiles. Captivating because you don't want to stop and excitedly look forward to the next round. Simple because the rules for playing Ubongo are explained in only a few sentences. And here's how the game works: Each player receives their own puzzle board and 12 tiles, all shaped differently. Then one player throws the die and turns the sand timer. Which tiles will have to be placed on each playerÕs board is determined by the icon on the die. Now each player tries to place their tiles and solve the puzzle as fast as possible. The fastest player shouts ""Ubongo!"" and is allowed to move their pawn on the common game board and take two jewels. Meanwhile the other players continue to solve their puzzle - as long as the sand timer is running, they are allowed to place their tiles and collect jewels. The player who has collected the most jewels of one color is the winner! And that player won't necessarily always be the fastest. |
S$63.10 |
| Ubongo Duel | Designer: Grzegorz Rejchtman Publisher: Z-Man Games Players: 2 Players Time: 15 - 40 Minutes Age: 8 and Up Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than his opponent. The first one gets a point. The game ends after 9 rounds (max.) or as soon as one player has reached 5 points. |
S$35.10 |
| Ubongo Extreme | Designer: Grzegorz Rejchtman Publisher: Z-Man Games Players: 2 - 4 Players Time: 30 Minutes Age: 8 and Up This is a sequel of successful Ubongo but now on a higher level of difficulty. Just like in Ubongo all players put their tiles simultaneously down on their player mat to fill up the requested shape as fast as possible. This isn't easy at all because of the new and uncommon shaped hexagonal tiles. It is as fascinating as the original which proved to be addicting. |
S$63.10 |
| World of Warcraft Board Game | Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human. Based on the popular World of Warcraft Massively Multiplayer Online Game from Blizzard Entertainment, World of Warcraft: the Board Game invites the players to choose from 16 characters, drawn from the eight races and nine character classes of the Warcraft universe, and take up arms for the glory of the Horde ... or the Alliance. Travel across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction. World of Warcraft: the Board Game is a team-based fantasy adventure. The Horde and the Alliance factions must compete to be the first to defeat the invincible Overlord _ be it the lich-king Kel'Thuzad, the dragon Nefarian, or the demon Kazzak _ or, failing that, to be the last faction standing when it comes to all-out war! |
S$118.60 |
| No Thanks! | Good card games can be so simple: either take a card or pay a chip. Anyone can make that decision, right? However, there's a catch - in fact there are two. Nobody wants the cards, not even for free, because they give you points in a game where you need to have the fewest points to win. And the chips? They are scarce, very scarce. An excellent filler game that appeals to non-gamers as well. |
S$14.60 |



















